Thursday, June 19, 2014

OCEAN: Zandronum Incompatibilities

So I've ran a quick sanity check of OCEAN in Zandronum and stumbled upon a barrage of incompatibilities. Some of them were confusing, some avoidable, some were showstoppers, but once I quickly fixed the latter, I was able to at least run it at all. In any case, this is the list of ongoing incompatibilities I've noticed, mostly for my own reference...


OCEAN In Zandronum by EinhanderZwei on deviantART

  • Menu would have to be redone;
  • Railgun sprite would have to be redone;
  • No dynamic sprite scaling;
  • No support for Strife dialogue;
  • Player view height setting does nothing;
  • Line_Horizon doesn't seem to work;
  • Slayer is not selectable for some reason;
  • Player can't start off emptyhanded;
  • Message scaling doesn't seem to work;
  • Startup banner displays the IWAD name no matter what;
  • Pistol throws in default sprites while shooting;

As it can be seen, they're either fixable or avoidable, but the downside to all this is that the single-player campaign and the multiplayer add-on would have to be separate in such case, for better or worse...

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