Thursday, December 20, 2012

Top 15 Power Armors - 5 To 1

First of all, let me apologize for one very nasty thing that I've let slip in the first part of this countdown. In the first Guyver movie, the main character is NOT played by Mark Hamill - it's just I've fallen to the oldest false advertising trick in the book, where the filmmakers cast a former star in a supporting role and place his name and face on the cover to get some bucks. I believe, my mistake can be somehow redeemed by the fact that I wrote this before watching the movie, so please accept my apologies - Mark Hamill technically is not the main star in The Guyver. Boo.

5. Power Armor MK2 (Fallout 2)


If you have this common sense thingy and not as hardcore as that guy who reached Ganon in The Legend Of Zelda without using the sword, chances are you were definitely wearing the Power Armor Mk. II by the end of Fallout 2, as well as any other Power Armor Mk. by the end of any other Fallout. That opening cutscene with a group of Enclave soldiers mowing down some civilians has cemented this particular suit as one of the series' trademark, not to mention portraying its wielders as badass motherfuckers... just as your character is supposed to become in the end.


There's a theory going on that the Enclave operatives undergo secret training in the Kerberos Panzer Corps.

4. Samus Aran's Power Suit (Metroid)


Yeah, yeah, by this time we all know that Samus is a woman - this plot twist is already as classic as the reveal of Luke Skywalker's daddy. Well, Ms Aran's Power Suit looks badass enough, but what sets it apart in terms of functionality are its expandable moveset and inventory, as well as the fact that it's surgically attached to Samus's body. You can't grow more balls than that.


One Girl in All the World by ~transfuse on deviantART
She is. ^___________^

3. The Space Marines (Warhammer 40,00)


The WH40K Space Marines are just like a meme in itself. They were the predecessors of the whole concept, and ever since then, everybody has tried very hard to copy their brutal over-the-top exterior and ridiculously overcompensating weaponry - just look at the Terrans from StarCraft! (trollface) And besides all that, there are several varieties of the Marines themselves, such as the twisted Chaos Marines and the vampiric Blood Angels, stars of Space Hulk. Every way you look at the WH40K infantry, every illustration or the tabletop piece is a work of art, as it should be.


Now let's just wait for Stephenie Meyer to defile that.

2. Alex 'RoboCop' Murphy (RoboCop)


RoboCop is a sci-fi classic. The first movie, directed by the old pervert Paul Verhoeven, portrayed a gritty and satirical image of Detroit being overrun by a classic evil mega-corporation named OCP. To contain the crazy urban violence going on, they create two ultimate weapons: a failed abortion that is ED-209, and then, RoboCop. Technically, he cannot be quite classified as wielder of power armor, since it's a replacement for his original body, not just protection. However, the movie and the character himself are so memorable that there unavoidably were numerous imitations and references to this bulletproof machine of vengeance in the popular culture.


NOT ANOTHER GLAMOURIZED REMAKE WITH JEREMY RENNER!!!

1. Everyone In The God Damn Unreal Franchise (well, the Unreal franchise)

...Just look:

Right-click and choose 'View Image'/'Open the image in a new tab' to view full sizes.

Is it me, or does Epic Games have some of the best costume designers on the planet? Damn, I suddenly want to beat the first Unreal again. Using the gamepad!

Honorable mention #1 - Master Chief (Halo)


Master Chief by !utilizator on deviantART

Now, let me make one thing perfectly clear: I don't like Halo. I don't think it's a great game series, let alone something mind-blowing or such. I've played the first game, it seemed so dated to me... But anyway, I don't like the fanboys to tear me to shreds for not including Master Chief in such a post. But to me personally, the main reason I'm listing him is that hilarious visor on his helmet! Like, what purpose does it have? To block the sun? It's as funny now as it ever was.

Honorable mention #2 - Gordon Freeman (Half-Life)


Again, not much to say, despite me liking the source (no pun intended) game this time. Everybody's already made fun of Mr Freeman's vocal abilities, but what's even more funny is that his power suit literally speaks for the carrier. Now, how convenient is that?

The Cyberpunk Week, Day 4: Pi [1998] (mystery, thriller, arthouse)


Studio: Harvest Filmworks,
Director: Darren Aronofsky,
Screenplay: Darren Aronofsky,
Genre: Mystery, Thriller, Arthouse,
Starring: Sean Gullette, Mark Margolis, Ben Shenkman, Pamela Hart, Stephen Pearlman, Samia Shoaib


After praising one obscure and two famous cyberpunk works, let's go back again to something obscure, but good. Pi happens to be the directorial debut of now-famous Darren Aronofsky, whom most of the viewers know by such works as The Fountain, Requiem For A Dream and Black Swan. It's not exactly a cyberpunk film in the classic sense, rather an experimental independent low-budget arthouse thriller with some sci-fi elements thrown in.


A genius tormented by his ingenuity.

Sean Gullette plays the role of Max Cohen, a mathematician unwillingly obsessed by discovering the entirety of Pi number. After several weeks of exhausting calculations and his computer literally burning out, he accidentally stumbles upon the treasure he was seeking, and afterwards gets followed by the Hasidic Jewish activists and the Wall Street stock keepers' agents - the former believe that true name of God is hidden within the Pi, and the latter want to use Max for predicting the stock market dynamics. How will he deal with all this mess and what will he have to sacrifice? Is the idea of gaining the ultimate knowledge of any sorts really all that exciting, and whether it makes sense to live your life further, knowing there's nothing more left to learn?


One of the few characters that Max consistently interacts with.

Max is neither a classic film noir (anti)hero, nor he is a classic dystopian punk. He's just a regular guy who happens to have extremely strong math skills which drive him insane, causing attacks of paranoia, terminal social awkwardness and hallucinations. And already living with all this shit in his mind, one day he discovers the most valuable sequence of digits in the Universe, printed right there on a sheet of paper, and things descend into madness even further.


A buildup to the most (in)famous scene.

As you can notice, the movie is shot in black and white, which is an interesting artistic decision. The cinematography really kicks ass, accurately portraying awkward, obsolete, rusty technology intermixed with dark and uninviting urban in- and exteriors. Some shots are slow and atmospheric, while others are full of fast editing and shaky cam, perfectly reflecting the paranoid atmosphere. Clint Mansell's harsh industrial soundtrack perfectly blends in the general structure, adding to the neurotic imagery.


This movie is arthouse, but coherent.

The actors do a real good job, too - aside of the main character, my faves are Sol Robeson, played by Mark Margolis, who is sort of a mentor to Max, giving him advice and hinting on the resolutions to tight situations, and for some reason, Pamela Hart as Marcy Dawson, the Wall Street agent. She's such a shark, offering her help to Max only to expose more evidence that they only need the numbers from him, not him.


And you say the Linux kernel recompilation is hard.

The icing on a cake is the low-tech machinery used by our hero for assistance in the research. It's just a mess of wires and smoking circuit boards, complete with the typewriter keyboard and prehistoric CRT monitor. It's so fascinating to watch Max wandering around this electronic monstrosity, fixing the wires and preparing to print black text on a blank sheet of paper, as if it was a sacred ritual of sorts. I wonder why everybody (at least in the mainstream media) hasn't gone often for this retro-decaying aesthetic, probably with the exceptions of Blade Runner, Brazil and A Detective Story from Animatrix.


Dat computah!

Overall, as far as independent movies go, Pi is a quality work, genuinely thrilling and very interesting to watch. The characters are fleshed out, the visual decisions are trying very hard to stay away from cliche, and it's just so memorable without just hammering the message into the viewer's head. It's very accepting and worth a watch any day by the 'serious' sci-fi fans - if you got the message, great; if not - it's either way a good movie with great storyline that can be followed just okay. No wonder why Pi is still regarded as one of Mr Aronofsky's strongest works, and in fact it's so well-known and demanded that it was even released on DVD in Russia and Ukraine - of course I had to grab a copy!

Wednesday, December 19, 2012

The Cyberpunk Week, Day 3: Ghost In The Shell [1995] vs Ghost In The Shell: Stand Alone Complex [2002-2003] vs Ghost In The Shell 2.0 [2008] (anime, action, thriller, obviously cyberpunk)

Today we're having something original, it's like over eight thousand reviews all rolled into one! We're gonna talk about another important cyberpunk franchise, which is Ghost In The Shell.


Studio: Production I.G,
Director: Mamoru Oshii,
Screenplay: Kazunori Itô, Masamune Shirow (source),
Genre: Anime, Action, Thriller, Obviously Cyberpunk,
Starring: Atsuko Tanaka, Akio Ohtsuka, Tamio Ôki, Iemasa Kayumi, Kôichi Yamadera, Tesshô Genda


Studio: Bandai Visual Company, DENTSU Music And Entertainment, Kodansha,
Directors: Kenji Kamiyama, Masaki Tachibana, Itsurô Kawasaki,
Screenplay: Kenji Kamiyama, Masamune Shirow, Mamoru Oshii, Mary Claypool, Yutaka Omatsu, Yoshiki Sakurai, Dai Sato, Shotaro Suga,
Genre: Anime, Action, Thriller, Obviously Cyberpunk,
Starring: Atsuko Tanaka, Osamu Saka, Akio Ohtsuka, Kôichi Yamadera, Yutaka Nakano, Tôru Ôkawa, Takashi Onozuka, Taro Yamaguchi, Kirk Thornton, Hiroshi Yanaka, Katsumi Chô, Yûji Aoki


Studio: Production I.G,
Director: Mamoru Oshii,
Screenplay: Kazunori Itô, Masamune Shirow (source),
Genre: Anime, Action, Thriller, Obviously Cyberpunk,
Starring: Atsuko Tanaka, Akio Ohtsuka, Kôichi Yamadera, Tesshô Genda, Masato Yamanouchi, Shinji Ogawa

Well, what can I say about Ghost In The Shell (GiTS 1995)? The first movie, unlike Blade Runner, was popular and well-received at the time of its initial release, and it still remains one of the most classic and beloved anime features ever. Any way you look at it, it's a masterpiece. Then there were the sequel, GiTS: Innocence, then the TV series, GiTS: Stand Alone Complex (GiTS: SAC), and two more feature films, GiTS: Solid State Society, a closure to the SAC series, and finally, a remastered edition of the first movie, GiTS 2.0. It's all based on the Koukaku Kidoutai (which can be loosely translated as 'Mobile Armor Task Force') by the famous artist Masamune Shirow. Also, there were few video games for PSX, PS2 and PSP.

If you have seen neither of the stuff listed above, just go and watch some now, and if you've just done that, or you are already a GiTS fan, today I'm going to talk specifically about the first movie, its remastered edition and the TV series. I will only briefly talk about the videogames (since I've played them very briefly as well), the manga (it's just too much to cover, and besides, it's a source material for all the movies and TV episodes anyway, to begin with), Solid State Society (talking about it would require spoiling SAC, which I don't want to do) and Innocence (I didn't like it, honestly).

It's a gonna be a comparative analysis of sorts, paralleling the aspects from GiTS circa 1995 and SAC. GiTS 2.0 will be covered separately as a bonus, since in terms of story, delivery and characters it's just the 1995 version intact.

Buckle up, we're going in!

Motoko 'Major' Kusanagi.



Looks like in the TV show, the only smiles she ever delivers are the sarcastic ones. In the first GiTS, she felt more alive and sympathetic, and her character was way more developed and memorable. Her every gesture, spoken line, every animation frame were in place and looked naturally. However, in SAC, she comes off more like a cliche badass girl-wth-a-gun, which sure is cute, but gets pretty old soon. Unlike GiTS 1995, she doesn't have anything interesting to say in SAC, except of some jokes during the 2nd season (2nd GIG), and also there are a couple of funny tributes to the first movie in the very beginning and at the end of TV show.

Winner: GiTS 1995

Batou.


A complete opposite of the Major's situation! His role in GiTS 1995 one was mostly all about SRS BZNS faces and expressive arms waving, and the dialogue felt like he doesn't care too much about what's going on. However, in SAC he has received a significant upgrade with his new Duke Nukem'ish personality carried over from the manga. He's still badass, but a way more memorable one now. All those constant pranks towards his co-workers, uncompromising ways to solve any kind of problem, his relationship with the Tachikomas are downright charming. I'd take a risk by saying that SAC has captured the best portrayal of Batou in the whole franchise.

Winner: SAC

Supporting cast and the villains.





Togusa is just as great in both incarnations, but obviously there's much more of him in the TV show. The other characters, given the large screentime, are decently fleshed out as well, personally I most liked the specific episodes of Saito and Pazu, and the way the writers have expanded Aramaki's character. The villain's henchmen in SAC's first season are okay, too, unlike the Laughing Man himself. He has interesting motifs, but just like Motoko, he jumps right into cliche by the end. He just doesn't feel three-dimensional enough, as Project 2501 was in the original GiTS. As for the 2nd GIG, Hideo Kuze was awesome (just like the 2nd GIG itself)! With all the plot twists scattered throughout the second season, the villains are handled in a much more interesting way and are very varied. Well, the Laughing Man was original, too, but my memories of him are not that positive. And then there're the Tachikomas (see Batou's screenshot below). At first, they are handled as comic relief, but as the TV show goes on, their characters become deeper and more complex - that's even referenced in the plot itself. All in all, the supporting casts from GiTS 1995 and SAC are balanced, and the abundance of secondary characters in SAC is compensated by the more interesting bad guy in GiTS. But unfortunately, Mamoru Oshii for some reason had decided to get rid of the Tachikomas in the 1995 version, which is an extremely weird decision. That's why...

Winner: SAC

Cyberpunk Visuals and Themes.


I knew a cyborg who was diving just for pleasure...


The famous 'Making of a Cyborg' montage from GiTS 1995 opening.


Motoko's all ready to kick ass.


Batou patrolling the nocturnal Tokyo in GiTS 1995.


Motoko patrolling the nocturnal Tokyo in SAC.

GiTS 1995 was made during that time when 'true' cyberpunk was pretty much alive. Completely ignoring the manga's lightheartedness, Oshii-san has built the adaptation's world based on the dark prophecies of IT industry development circulating back then. The makers of SAC, however, made their GiTS world closer to current times, turning the atmosphere of Oshii's version by 180 degrees. GiTS 1995 is more in the same vein as the early classics, such as W. Gibson's Sprawl Trilogy - it's a gloomy world where nobody cares about tomorrow, no bright future on the horizon, only the strife to survive the today. In contrast to this, everything is pretty much hunky dory in SAC, as even the global conspiracies looks more like sandbox fights, just because the world is too similar to 2011-2012 of our reality. Nothing's over the top, nothing's really dark in terms of decorations and general perception, so GiTS 1995 easily wins here, but with a catch I'll address below.

Winner: GiTS 1995

The story and dialogue.


My favorite non-action scene in GiTS 1995.


My favorite action scene in SAC!


The hilarious tribute scene in SAC.


OHHH MAI.

Unfortunately, to construct a dark an uninviting visage of the future, Mamoru Oshii was forced to get rid of all the jokes and humor present in the original manga. The TV show kept most of it, though sometimes it slightly clashes even with its glamorous post-cyberpunk atmosphere. On the other hand, the heartwarming relations between Batou and the Tachikomas do help lift the entertainment value without dumbing the thing down for wider audience. There's a lot of memorable one-liners and great quotes in both GiTS 1995 and SAC ('I am a living, thinking entity that was created in the sea of information.' from GiTS 1995, '- When you're full prosthetic, can you have sex? - Care to find out?' from SAC; just look no further than on good ol' Wiki: GiTS 1995, SAC), but I still prefer GiTS 1995 for its profound philosophical dialogue. Well, SAC too had some philosophy, but it wasn't that original compared to what was said before in GiTS 1995 and even The Matrix. Mamoru Oshii made a movie where they discussed the problems that will likely occur in the future. The SAC writers decided to stick more to the current events, kinda weakening the prophetic quality that the traditionally 'good' cyberpunk works have. As our time goes on, the problems raised in GiTS 1995 are still unresolved, unlike the concepts of blogs, social networks and internet memes, that, I'm pretty sure, will evolve into something totally different sooner or later anyway.

Winner: GiTS 1995

The action.


Here's your fan service!


WATCH THE WATERMELONS!!!!11


Now that's some intense shit right here.


More intense shit.


RESIDENT...


...EEEEVIL.

What is a good cyberpunk movie if it doesn't have the characters kill the shit out of each other? I'm not even sure whom to honor here, as both GiTS 1995 and SAC have plenty really good moments. The final shootout at the end of SAC's first season is a decent contender to the original's tank showdown in terms of intensity, editing and realistic feel. Also, as I've already mentioned, SAC does give several winks to GiTS 1995's memorable action moments. Unfortunately, the TV show has its share of blandness even here. The shootouts in GiTS 1995 were akin to John Woo's early movies, while in SAC they feel a bit generic compared to the likes of Trigun, City Hunter or even Cowboy Bebop. This is compensated by the acrobatics though, as SAC's Motoko is way more agile and swift than in 1995 - actually, this can be said about the whole group of operatives. The Tachikomas are awesome, too, with their powerful arsenal and interesting web gadgets. I'm really lost here - the gunplay is great in GiTS 1995, but the acrobatics are staged more impressively in SAC. I really cannot decide! So...

Winner: Draw

The graphics.


Nya THIS, mothafucka!

Again, a good thinking point. I really like Hiroyuki Okiura's gritty artwork in GiTS 1995, while SAC goes for more mainstream, though still great, flashy comic book designs. As far as the character looks go, Motoko and Aramaki look better in SAC, Batou is more visually badass in GiTS 1995, Togusa is good either way. The mecha designs in the show are much closer to manga than in the movie, and contrary to GiTS 2.0, the polygon models are looking way more organic in SAC due to cel shading - I swear, every reviewer has pointed out how great is the blend of 2D and 3D in the show, and I am myself no exception. So all in all, I'd go with GiTS 1995, because visually it may be less canon, but it is different and more appropriate for the genre in general.

Winner: GiTS 1995

That concludes the main part of this post, as it's easy to determine that GiTS 1995 is the winner. Surprising, but predictable! Though I would lie if I say that I didn't like the TV show as much. They are just two different entities of the same source material, it's just my personal opinion that GiTS 1995 is superior, simply because it is closer to what the cyberpunk style stands to me personally. So I still recommend you both - it's a great anime well worth the time of any sci-fi fan.

And now, bonus number one - my thoughts on Ghost In The Shell 2.0.


Blasphemy!

To be 100% honest, I didn't like it much when I saw it. It just feels like a very bad Special Edition of Star Wars, and that's why:
    * Why Motoko is a polygon model at the beginning while she remains 2D for the rest of the movie?
    * Why is the cool black-yellow-and-grey color scheme of the interfaces changed to orange hue? To avoid copyright claims from the Wachowski bros.?
    * These pointless polygon helicopters.
    * Not sure about the target audience. If this is meant to appeal to the old fans, I bet their opinion won't differ much from mine. If that's for the newcomers, I'm pretty sure that they will be asleep during the talkie bits and resort to Naruto afterwards, anyway.
    * The only logical conclusion I was able to think up: if Oshii-san has ran out of pocket money, is it the way he hoped to replenish it? I'm okay with that, but it would be really nice if there were good 3D modellers involved - in this case, the visuals would become truly impressive, just as the old visuals were incredible back in 1995, so both the old and new fans will 'get it'. But nope, another missed opportunity.
It's not bad either, actually - it's still interesting to see all these newly rendered scenes and stuff, but after you've sat through the end credits, you just realize how pointless it all was.

Bonus number two - as promised, I'll talk about the franchise entries that I've omitted, extremely briefly:
    * GiTS: The Manga - the foundation of basics, released in color long before this became mainstream. The story is engaging, the artwork is fantastic, all in all a classic. As of now, there are even two sequels produced (no movie adaptations yet, though).
    * GiTS: Innocence - not a bad movie, but unfortunately, it's boring as sin. I was especially pissed off by the fact that they were building up all this philosophy throughout the whole damn slow motion picture, just for Batou to grab the SMG at the end and... uh.
    * GiTS: Solid State Society - a cap to the SAC story. Not really bad, feels like a remake of SAC's first season with all the nitpicks ironed out.
    * GiTS: The Game (PSX) - what I personally don't like about that game is that it's all spent in a Tachikoma with no ground missions at all, and the difficulty is somewhere between 'arcade' and 'Nintendo' hard.
    * GiTS: SAC (PS2) - played this for about 5 minutes. The graphics are nice, I suppose, but the gameplay hadn't offered anything original within that time.
    * GiTS: SAC (PSP) - played for about 15 mins just recently. It's an FPS, and even by the PSP control standards, a really crappy one. The only bits of fun I've had are the Tachikoma animations during the intermission load-ups, but that's about it. If you want some GiTS-inspired gameplay action, I'd recommend sticking to these games:


    Oni (PC, MacOS, PS2)

    This classic beat 'em up by Bungie is one of the first mainstream video games developed outside of Japan to have (and boast!) anime designs. The whole thing looks like a big tribute to GiTS, just google the artworks or just the main character's name (BTW, it's Konoko - doesn't it rhyme with something?). The game itself is hard as shit, but not unplayable. I've actually beaten it, and still haven't regretted any minute of its bare knuckle, fist-punching, pew-pewing action.


    Fear Effect 1 & 2 (PSX)

    Another really good and knock-it-the-hell-off hard game that heavily borrows from GiTS and Blade Runner in terms of visual designs. Gameplay-wise it's sort of a Resident Evil clone with cyberpunk storyline, so it can't be exactly called 'survival horror' - rather, 'survival stealth'.


    Galerians 1 & 2 (PSX / PS2 resp.)

    Haven't played either of those, but from what I understand, they're like Resident Evil cyberpunk clones, too. Though unlike Oni and Fear Effect, the main character's design really sucks, IMO.


    Fighting Force 2 (PSX)

    This series have started as Streets Of Rage 4, then rebranded to Fighting Force. For the sequel, Core Design has dropped the beat'em up style and replaced it with more traditional Tomb Raider'ish action adventure. Never played much of the sequel, because the camera is wa-ay too fast for me, there's no lock-on, and the backgrounds are terrible. So take it at your own risk.


    Coded Arms 1 & 2 (PSP)

    A nice two-part shooter with cyberpunk setting and surprisingly good controls. These are hated by everybody for whatever reasons, but I really liked them, at least the first game.


    Cyber Org (PSX)

    I've already mentioned this action-RPG recently: here and here. You play as one of the three galactic bounty hunters in a quest of good old dungeon crawling interjected with what I call 'the inventory micromanagement'. I don't know why, but the enemy and background designs really remind me of GiTS. Two warnings, though: First, this game was released only in Japan, however 50% of the language (mostly, generic GUI elements) is English. Second: this game is hard as all fuck.


    GUNNM: Martian Memory (PSX)

    This one is based off the famous GUNNM (a.k.a. Gunmu a.k.a. Battle Angel Alita) manga by Yukito Kishiro, which also had a negatively received anime adaptation. Haven't played the game, though, but judging from Wikipedia and the screenshots, it's a sort of another action-RPG, and the graphics are seemingly not bad at all. The only downside? It was a Japanese exclusive, too, so I suspect the majority of text be untranslated. Actually that's why I haven't tried it out yet.

So here's some Ghost In The Shell for ya. One thing left to say - I just hope I didn't put out anything to deserve hate mail. There'll also be another review of an amazing cyberpunk anime somewhere during this week, as well as many other good stuff. The Cyberpunk Week is all on!


Ms. Kusanagi... You're the man.

Tuesday, December 18, 2012

The Cyberpunk Week, Day 2: Blade Runner [1982] (best movie ever made)


Studio: Warner Bros.,
Director: Ridley Scott,
Screenplay: Hampton Fancher, David Webb Peoples, Philip K. Dick (source),
Genre: My Most Favorite Movie Of All Time
Starring: Harrison Ford, Rutger Hauer, Sean Young, Edward James Olmos, M. Emmet Walsh, Daryl Hannah, William Sanderson, Brion James, Joe Turkel, Joanna Cassidy

I am a huge cinema fan. During my lifetime of 24 years I have watched one hell of a lot of them - action flicks, comedies, science fiction, melodramas, spaghetti westerns, horror movies, psychological thrillers, anime... And now, after all those megabytes of reviews and hours of expressed opinions, it's no coincidence that someone might ask: what is actually my personal most favorite movie? Which cinematic opus is my measuring point that I always compare other movies to, willingly or not?

This is Blade Runner.


God bless this movie.

A perfect, flawless work of cinematic art. A journey to the world of wonders and horrors of the future, a poetic confession that the same future has already arrived. As usual for Mr Scott, this future feels alive, pulsating, filled with light and color, atmosphere and perception, ethereally beautiful visual quality. Such are the diagonal skyscrapers of the Tyrell Corp. building stretched towards the sky at dusk, a close-up of the protagonist's eye, with the panorama of nocturnal Los Angeles within, a rainy, unwelcoming place filled with the flames erupting from factory pipes, the claustrophobic and busy beehive of Chinatown... It's a world of 2019, a world of replicants and their assassins - the blade runners, it's a grand futuristic panorama that is always referred to as the greatest science fiction movie ever made by everybody, including myself.


Now, isn't this beautiful?

I have to warn you, though - I won't compare this movie with its source material, the 'Do Androids Dream of the Electric Sheep' story by P.K. Dick, because Blade Runner deviates from it so far there is no real sense to compare them at all.

The main story tropes are very simple and obviously inspired by the film noir genre. Rick Deckard (coincidentally played by my most favorite actor - Harrison Ford) is a retired police officer, formerly serving as a blade runner, hunting - or as they put it, 'retiring' - the replicants, a species of android mechanisms totally indistinguishable from humans, created by the genius of Dr Eldon Tyrell. The replicants' lives are programmed to last only a couple of years, afterwards shutting down their mind and body, practically killing them. As the movie starts, the androids are declared illegal on Earth, but there is a small group that has managed to come back. Having got rid of the service shuttle guards, the synthetic rebels escape from a remote Terran colony to reach the Tyrell Corp. headquarters and demand increasing their lifespan from the creator himself. Meanwhile, Deckard is forced to follow the case by his ex-superior, who says that this matter is too mean to be assigned to anyone less skilled than the best blade runner of all. After some hesitation, Deckard agrees.


Rick Deckard - our hero.

During the investigation, he gets acquainted with beautiful Rachel (Young) and the sinister Roy Batty (Hauer). The former tries to try her best to help Deckard, so she will be able to express her humanity, but later it becomes more and more evident that she is indeed a product of Tyrell Corp., a new perfect replicant model with no aging and carefully emulated emotions.


Rachel - the futuristic femme fatale.

Roy Batty is an obsolete replicant specimen, but this fact didn't prevent him from developing genuine human feelings within. He's driven by anger at his maker that did not allow his kind to live long, but at the same time he's a curious, imaginative person. He's not an egotist that wants to have a long live himself. At some point during the movie, he actually states that he personally does not really need a long life this bad. He primarily wants to keep the lives of his friends, along with all his memories of a bright lifetime that he had outside of his home planet. Rutger Hauer is absolutely fantastic in this role, watching the puny humans at the dirty streets of rain and smog with his crystal blue eyes while delivering Nietzsche-inspired monologue.


Roy Batty - more human than human.

There's also a fair amount of secondary characters that are important for advancing the plot, including Eldon Tyrell, the replicant manufacturer, himself, but I won't focus on them to keep the spoilers to a minimum.

The world of Blade Runner is all full of symbolism, nuances and details. It's amazing how many metaphors and allusions are scattered by Ridley Scott's hand throughout every frame. Even such simple moments as characters eating, smoking, drinking whiskey, are made to look deep and conceptual, with a lot of memorable details. There are two especially breathtaking scenes I will never forget - the first meeting of Deckard and Rachel in the office building sinking in the rays of setting sun, and the famous monologue by Batty, constantly being quoted in almost every review of this movie - just read some of those and you'll understand.

This movie is actually all about memories - for example, an ingenious idea of replicants needing to keep as many photographs at their places as possible, so they won't forget the events captured on them. Also, as it turns out, the futuristic cameras are able to shoot not only what's in front of them, but also the things behind or beyond the frames - another great thought by the writers. Deckard himself keeps some heaps of photos at his apartment - could it mean..?

A lot of contemporary viewers are complaining that this movie lacks on pacing and becomes real boring at times. Well, it is definitely not an action film, it's not a futuristic version of Indiana Jones, totally not something you watch with popcorn and soda at your side. If you want to fully emerge yourself into Ridley Scott's dreamlike vision, dispose of all the external stimuli, turn all the lights off, use headphones, and when the surreal Vangelis's music will start bending your conscience - the atmospheric grip will not let you go until you'll see the end credits.


The famous Tyrell building shot.

Unfortunately, Blade Runner was not a smash hit when it first came out. It was a box office bomb, being rejected even by Siskel and Ebert. It all was caused by the primitive sugary happy ending slapped at the last moment by Scott nearly at the producers' gunpoint. There were few director's cuts since, making it a total of five versions of the movie, and the darkest of them all was once again released in theaters, for the audience and critics to give their standing ovations. That's why I personally recommend the 'Definitive' version, where the sky is clear in one of the last scenes, and Deckard is awake during the unicorn dream sequence. It is considered the ultimate cut by the creators themselves.

And now, the hardest part... The verdict.

I've seen the movie you people wouldn't believe. A turning point in the cyberpunk media, providing the vital influence to a genre yet unborn at the time. I've seen the unearthly beauty of the futuristic cityscapes glitter in the dark above Los Angeles. All those... moments will be lost in time, like tears... in rain.